Current focus โจ
May 2026
Open-source party game framework where phones are the controllers and any screen is the host.
Deterministic rendering and AI-native scene authoring for audio-reactive video.
LLM-powered Yu-Gi-Oh deck builder and card vector-search engine.
A private automation system for content production. Where my AI-native workflow thinking goes.
I build things where the browser does more than most people expect it to.
I'm a software engineer based in Ljubljana, with a master's in computer science from FRI. By day I build AI products for clients at Zerodays. The rest of the time I'm imagining, designing, and vibecoding the stuff below.
What pulls me in is the place where art meets technology โ building systems that hand you a unique experience, or a new tool for making something. Lately that keeps looking like multiplayer browser stuff, audio-reactive rendering, AI agents as actual users of the systems I make, and deterministic game engines. Mostly in TypeScript, mostly in the browser, mostly open source.
The stuff I keep coming back to. Most of it is open source, most of it is browser-native.
A visual novel engine where story is authored but conversation is improvised โ the composer writes the chord changes, the musicians improvise within them. Custom .vns scripting language, relationship/trust system, AI-generated character sprites and backgrounds. Currently a slice-of-life set in a fictionalized version of Zerodays. Private repo.
Smaller experiments, games, prototypes. Hover a name to preview.